B.U.G.S. Blender Workshop #1

This is the first Blender Workshop by the Blender User Group of Singapore (BUGS) and it was a great success. It was held at NgeeAnn Polytechnic where Weelian Soh is a lecturer there and have been giving free Blender Workshop there every Saturday for the past few months. The crowd consists mainly of students but there are also professionals from Industrial Design, University Lecturers, animators from local studios, etc.

The workshop started with me introducing the BUGS and encouraging attendance to signup via emailing me. I also gave an overview meaning of what it means to use open source and how, by participating in BUGS, we are forming our own local support. Next came the first presentation by Weelian Soh where he demonstrated how to model a MIG in 10mins. He is a military aircraft enthusiast and looking at him modelling in 10mins is really amazing. Plus, he is explaining some Blender keystrokes and modelling principles at the same time! Next came our local professional Industrial Designer and freelance lecturer Sim Pern Chong demonstrating a model exported from Rhino and rendering in Blender. He showed the beauty and speed of the Blender raytracing and compositing capabilities for adjusting the colors, shadows, and highlights all in one software. The crowd were really impressed by that demo, especially the Industrial Design group. Last but not least, we have Sacha Goedegebure, who showcase Blender with a “You can do it in Blender too?” theme. In a nutshell, he demonstrated the Big Bug Bunny Live Edit, which amazes the crowd that Blender has a built-in Video Editor. Next he showed how he modelled a cartoony dog bone using Meta Shapes. Riding on the crowds’ feeling of “Woah!” he continued with Sculpting, ReTopo, amazing rendering without ray-tracing, and finally the BGE without programming. After all the awesome demonstrations, Daniel Yam concluded the workshop with why and how Blender and open source software is great for the local media industry and how joining the BUGS could help. I wished I had recorded Daniel Yam’s to-the-point rousing charismatic speech which by trying to re-phrase it here will do him and the BUGS injustice.

Weelian Speed Modeling a MIG-17

Weelian Speed Modeling a MIG-17

Sim's using Blender for Product Visualization -- Rendering and Compositing

Sim's using Blender for Product Visualization -- Rendering and Compositing

Sacha -- "You can do it in Blender too?"

Sacha -- "You can do it in Blender too?"

Daniel's rousing concluding speech

Daniel's rousing concluding speech

After the workshop, we have the crowd hanging around with questions and students showcasing their games using the BGE to Sacha. Weelian also showed his work using SynthEyes and Blender. Furthermore, he demoed how he captured HDRI images with “silver ball” and create realistic render with our favorite piece of software.

There you have it, the first Blender Workshop by the Blender User Group of Singapore. More to come later… … For more report about the workshop, visit Sim’s blog entitled “Ngee Ann Polytechnic Workshop”.

Advertisements

Blender Workshop 2009 May 23rd

1st Blender Workshop by Blender User Group of Singapore.

Topic:    Quick Look at Blender
Date:     Saturday, 23rd May 2009
Time:     1100hr - 1200hr
Location: Ngee Ann Polytechnic
          School of InfoComm
          BLK 27, #04-13

Program:-
1100hr    Welcome & Introduction by Victor Yap
1115hr    Modeling by Soh Weelian
1130hr    Rendering by Sim Pern Chong
1145hr    TBA (To Be Anticipated) by Sacha Goedegebure
1200hr    End

This workshop is a quick overview at Blender and is for anyone who is interested in knowing what and how Blender does what it does.

As there is only limited seats (25 total), we are spreading it by word of mouth and counting attendees by receiving confirmation through our emails.

Blender User Group of Singapore First Meeting

Back: Victor Yap. / Front: Soh Weelian, Daniel Yam, Sacha Goedegebure, Sim PernChong.

Back: Victor Yap. / Front: Soh Weelian, Daniel Yam, Sacha Goedegebure, Sim PernChong.

On 2009 April 21st, I gathered a small group of people with the drive to give our favourite software further publicity. With guidance from Ton Roosendaal, the first Blender User Group Meeting is held to help build a Blender community. Those who attended this meeting are:-

Sacha Goedegebure — Instructor @ 3dsense Media School, Director of Big Buck Bunny
Sim Pern Chong — Industrial Designer
Soh Weelian — Instructor at Ngee Ann Polytechnic, School of InfoComm Technology
Daniel Yam — Creative Director of The Creative Room
Victor Yap — Solution Architect

As this is our first event and held at almost dinner time, it was decided to be a “Bring Your Own Snacks” theme. Each one of us brought snacks to share while I provided drinks as well. Since its the first meeting, we pretty much hammered out what the objectives of BUGS and immediately set to work on our first event, a workshop to showcase Blender.

Sacha showcase some of the things he is working on and Sim also showed his portfolio and what had done to create interest for a Blender Workshop previously. Weelian also showed his passion for airplane modeling and guiding us to his latest youtube tutorial.

It was fun getting to know each other and finding out how different our backgrounds are but coming together with a common goal as Blender users. From different points of view, here is what we envisioned the objectives of the Blender User Group of Singapore:-

  • To provide support of local Blender Users
  • To showcase individual, groups, and/or organizations Blender projects
  • To spread the usage of Blender to both professional and new artists

Next meeting should be somewhere around June/July. Right now, its the Blender Workshop in May.